Announcement

Collapse
No announcement yet.

à Ditte

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Hello Bertrand!

    Are you interested in some real architecture school* style criticism?

    Peter

    * meaning regardless of how good your work is, there is always room for improvement.
    www.peterguthrie.net
    www.peterguthrie.net/blog/
    www.pg-skies.net/

    Comment


    • #17
      speechless as always **
      www.twentyfourpixel.de

      Comment


      • #18
        Hi PG. Sure. Always interested in all kind of criticism. Especially coming from the pros!
        Check my blog

        Comment


        • #19
          Originally posted by BBB3 View Post
          Hi PG. Sure. Always interested in all kind of criticism. Especially coming from the pros!
          made some notes last night on the pc, so will post them tomorrow. Just some small things that i found a bit distracting, nothing to lose sleep over
          www.peterguthrie.net
          www.peterguthrie.net/blog/
          www.pg-skies.net/

          Comment


          • #20
            The slight blue tint disturbs me, I know I'm no stranger to playing with colour balance, but for a kind of fashion interior shoot like this... i don't know, I just want it to be neutral, like Ditte's originals. Then, I'd lose the warm lights and save them maybe for a shoot later on into the evening. Not sure what exterior lighting you are using, but i think stark white styles like this look best when the exteriors are completely blown out.

            Another thing is the brick material... it just doesnt convince me, and that was even before looking at the originals. Even with a fairly thick covering of paint the details would still be a bit sharper, it looks like you maybe have started with normal brick textures and blurred the displacement map a little bit too much, and the material is maybe a bit too shiny as well?

            Personally, as you may have noticed, I'm never really one for detail shots.. it's the architect in me. I like the 3 main views, and would have been more interested to see your own attempt to interpret the space. I'm not having a dig at you copying the original views, far from it, I really think there is a lot to be learned by doing that, and it's something I do a lot (see my John Pawson gallery series for example). I just mean that instead of a series of detail shots I would have preferred to see more general views that attempt to describe the space while at the same time being lifestyle images. I know that a lot of 3d artists like doing close ups though... just giving you my thoughts

            On the main shot (at least I think of it as the main shot), I prefer the original composition where you can see more ceiling and there is generally a bit more breathing space. I like seeing the lines leading into the image and it has a very balanced feel to it which in turn gives a feeling of calm to the image.



            What colour mapping are you using? I would be tempted to give the cameras half a stop more light to play with, and if using reinhard mapping, drop the burn value to 0.05 to try and keep the burnt out areas looking 'photographic'. If you look at the burnt out brick wall on the photo above it seems to have a smoother nicer progression towards pure white than on your renders.

            Think that's all, otherwise, great job!
            www.peterguthrie.net
            www.peterguthrie.net/blog/
            www.pg-skies.net/

            Comment


            • #21
              Thanks for taking the time to go through this, Peter. All your points are valid, in particular what you said about the close-up shots. They are a little self-indulgent and show-offish and actually not my favourite ones either. This series could easily dispense with them. I also agree on the composition of the main shot. I was wary of leaving so much blank space at the top but in retrospect it would have made sense to adopt the original frame - at least I now realise Ditte did it for a reason.

              Having said that, I was quite happy with the brick displacement map, which took quite a long time to get it where it ended. It started off being a lot sharper but I never was happy with the result and found myself starting from scratch a couple of times. The blue tint I thought worked fine with that motif. The untinted images looked a little bit flat.
              Check my blog

              Comment


              • #22
                Perfect work for me! to keep as inpiration. I like so much the bed ( modeling and render).
                And i like your colour correction. too exagerated for my job( client don't like)...but i like so much.

                Regards
                Render and Animation - WWW.IMERGO.IT

                Comment


                • #23
                  Really nice work. How do you do the outside areas ? Are they just flat planes with images on ? Also, could you share you lighting setup. The lighting is very natural and it would be good to get an insight into your methods if you don't mind. Ta
                  Regards

                  Steve

                  My Portfolio

                  Comment


                  • #24
                    first, great image! The chair (1st image) seems a little out of scale, unless it is an oversize piece. If the seat was around 14", off the ground, it would make the seats depth around 2' deep.
                    Bobby Parker
                    www.bobby-parker.com
                    e-mail: info@bobby-parker.com
                    phone: 2188206812

                    My current hardware setup:
                    • Ryzen 9 5900x CPU
                    • 128gb Vengeance RGB Pro RAM
                    • NVIDIA GeForce RTX 4090 X2
                    • ​Windows 11 Pro

                    Comment


                    • #25
                      Thanks guys. Sorry I couldn't reply earlier.

                      Bobby: All the furniture is modelled to scale, based on the manufacturer's info. So it should be ok. Maybe the angle and the perspective correction make it look weird.

                      Steve: The exterior is all 3D, mostly Onyx and GrowFX models scattered with ForestPro. The lighting is just a basic VrayDomeLight with an extra large overcast-sky HDRI in it.
                      Check my blog

                      Comment


                      • #26
                        Hey Bertrand,

                        Love the shots. The lighting is just superb.

                        Are you using any fill lights or vrayportals at the windows to throw more light in or just the hdri?

                        Congrats on the 3DTotal award. Well deserved!
                        James Burrell www.objektiv-j.com
                        Visit my Patreon patreon.com/JamesBurrell

                        Comment


                        • #27
                          Thanks.

                          No, in this case, this is just the Domelight. I was kind of surprised myself that I did not need any boosters, but it's the kind of thing that LWF makes possible.
                          Check my blog

                          Comment


                          • #28
                            Ah ok. I've used Peter Guthri's HDRI's in a recent job and was having issues getting light thrown far enough into the space to illuminate it without turning it up so much that my walls close to windows dont get totally blown out. Good to hear that it's actually possible to light a scene as well as you have with just the one light.

                            Well done!
                            James Burrell www.objektiv-j.com
                            Visit my Patreon patreon.com/JamesBurrell

                            Comment

                            Working...
                            X